bsnes v075 is released. bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
출처:: Here
업데이트 내용:
This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring.
Changelog:
completely rewrote memory sub-system to support 1-byte granularity in XML mapping
removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
SuperFX: removed SuperFXBus : Bus, now implemented manually
SA-1: removed SA1Bus : Bus, now implemented manually
entire bus mapping is now static, happens once on cartridge load
as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling
GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil
GameBoy: improved LCD STAT emulation, fixes Sagaia
ui: added fullscreen support (F11 key), video settings allows for three scale settings
ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
ui: since Qt is dead, config file becomes bsnes.cfg once again
Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
ui-gameboy: can be built without SNES components now
libsnes: now a UI target, compile with 'make ui=ui-libsnes'
libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
source: removed launcher/, as the Qt port is now gone
source: Makefile restructuring to better support new ui targets
source: lots of other internal code cleanup work
Many thanks to those who helped beta test for this release, we were able to squash some important bugs.
출처:: Here
업데이트 내용:
This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring.
Changelog:
completely rewrote memory sub-system to support 1-byte granularity in XML mapping
removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
SuperFX: removed SuperFXBus : Bus, now implemented manually
SA-1: removed SA1Bus : Bus, now implemented manually
entire bus mapping is now static, happens once on cartridge load
as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling
GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil
GameBoy: improved LCD STAT emulation, fixes Sagaia
ui: added fullscreen support (F11 key), video settings allows for three scale settings
ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
ui: since Qt is dead, config file becomes bsnes.cfg once again
Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
ui-gameboy: can be built without SNES components now
libsnes: now a UI target, compile with 'make ui=ui-libsnes'
libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
source: removed launcher/, as the Qt port is now gone
source: Makefile restructuring to better support new ui targets
source: lots of other internal code cleanup work
Many thanks to those who helped beta test for this release, we were able to squash some important bugs.
'EMULATOR > SFC' 카테고리의 다른 글
[SFC] SNESGT 0.230 beta7 (0) | 2011.01.29 |
---|---|
Snes9x 1.53 Test Build (0) | 2011.01.21 |
[SFC] snes9k v0.09-- 카일레라 넷플 지원 (1) | 2011.01.17 |
[SFC] Zsnes 1.52 r5305 + zbattle 넷플방법 설명 포함 (2) | 2011.01.16 |
[SFC]snes9x 1.52 win32 fix4 / 넷플 지원 (0) | 2011.01.16 |